What you get
- UX & architecture
- User flows, content map and wireframes: structure before surface.
- UI design
- High-fidelity interfaces, consistent and crafted to the pixel, on desktop and mobile.
- Design system
- Reusable components, tokens and rules: the product grows without losing consistency.
- Interactive prototype
- A clickable prototype to test the real flow before writing a line of code.
- Developer handoff
- Specs, assets and measurements ready for developers — or I build it myself.
How we work
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01
Understand
Business goals and user needs: what must happen, and for whom.
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02
Structure
Flows and wireframes to define the skeleton, before thinking about colour.
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03
Design
High-fidelity UI and a design system, with focused revisions on what matters.
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04
Validate
Prototype and test: we fix where the experience trips up, before going live.
I can design and build. That means interfaces conceived to actually ship — not pretty mockups that break in production.
Frequent questions
What’s the difference between UI and UX?
UX is how the experience works (structure, flows, logic); UI is how it looks and feels (colour, type, components). You need both, and I handle them together.
Do you design apps as well as websites?
Yes: websites, web apps and mobile apps. The method is the same, the context of use changes.
Do you work with Figma?
Yes, Figma is the main tool: tidy files, components and a clear handoff for developers.
Can you also build what you design?
Absolutely. I can own the whole journey, from UX and UI to front-end development.
Have a project in mind?
Tell me about it — even just a line. I reply within 24h.
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